Community forum of L2WingsReborn LineageII private server.


    [Skills] Doombringer

    Share
    avatar
    DarkSeed
    Elder
    Elder

    Posts : 149
    Age : 21
    Location : Venezuela

    [Skills] Doombringer

    Post by DarkSeed on Sun May 29, 2011 9:20 pm

    [Blade Rush]: Even on +10 chance, never land in pvp (Already tested it on WonderWoman like more than 40 times) and too with mobs (lvl 61-65) and I should do like 10 times to do blade rush -.- Please take a look of that skill cause its very useful on Doombringer, with that 134 posion and then after blade rush landed u can use your skill "Contagion".

    [Eye for Eye]: As I see it lands rarely, cause its not 100%. Anyways when I use that skill many times never land.

    [Scorn]: Its a aggresion skill, but this one doenst work because that not changes to your target. Already tested


    Last edited by DarkSeed on Mon May 30, 2011 3:23 pm; edited 7 times in total
    avatar
    wonderwoman
    Mercenary
    Mercenary

    Posts : 36
    Age : 22

    Re: [Skills] Doombringer

    Post by wonderwoman on Sun May 29, 2011 9:34 pm

    erm u say there is a reason that never lands on me (donate xjaxjajxajxa)...but to tell the truth when i played doombringer before 2 months on many server blade rush and contagion had a chance of 1/3 and blade rush was +0 xD...CHECK IT PLZ Very Happy
    avatar
    DarkSeed
    Elder
    Elder

    Posts : 149
    Age : 21
    Location : Venezuela

    Re: [Skills] Doombringer

    Post by DarkSeed on Sun May 29, 2011 9:39 pm

    wonderwoman wrote:erm u say there is a reason that never lands on me (donate xjaxjajxajxa)...but to tell the truth when i played doombringer before 2 months on many server blade rush and contagion had a chance of 1/3 and blade rush was +0 xD...CHECK IT PLZ Very Happy

    Hahaha not really :O yeah, anyways actually its not working and is a very useful skill. Anyway they will fix it yes or yes Razz
    avatar
    Daemonic
    King
    King

    Posts : 702
    Age : 24
    Location : Netherland

    Re: [Skills] Doombringer

    Post by Daemonic on Sun May 29, 2011 9:51 pm

    it's bleed, not poison.
    but yea,
    all those kind of skills (bleed + poison) land like .. NEVER!
    avatar
    DarkSeed
    Elder
    Elder

    Posts : 149
    Age : 21
    Location : Venezuela

    Re: [Skills] Doombringer

    Post by DarkSeed on Mon May 30, 2011 1:12 am

    Daemonic wrote:it's bleed, not poison.
    but yea,
    all those kind of skills (bleed + poison) land like .. NEVER!

    Yeah and thats so sad :/ because u know what is 134 HP per second? And need to be landed to use another skill Contagion
    avatar
    Daemonic
    King
    King

    Posts : 702
    Age : 24
    Location : Netherland

    Re: [Skills] Doombringer

    Post by Daemonic on Mon May 30, 2011 10:16 am

    my bleads and poisons only deal 67 dmg a sec T_T
    avatar
    DarkSeed
    Elder
    Elder

    Posts : 149
    Age : 21
    Location : Venezuela

    Re: [Skills] Doombringer

    Post by DarkSeed on Mon May 30, 2011 3:22 pm

    Daemonic wrote:my bleads and poisons only deal 67 dmg a sec T_T

    Hahaha QQ. But u have sting + poison + poison blade dance, all of these skills landed on one ppl should be like 150-200 HP smth like that Razz
    avatar
    Halin
    Moderator
    Moderator

    Posts : 617
    Age : 28
    Location : Beast Farm

    Re: [Skills] Doombringer

    Post by Halin on Thu Jun 02, 2011 10:31 am

    DarkSeed wrote:[Blade Rush]: Even on +10 chance, never land in pvp (Already tested it on WonderWoman like more than 40 times) and too with mobs (lvl 61-65) and I should do like 10 times to do blade rush -.- Please take a look of that skill cause its very useful on Doombringer, with that 134 posion and then after blade rush landed u can use your skill "Contagion".

    <skill id="495" levels="10" name="Blade Rush" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
    <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
    <table name="#ench1Power"> 135 135 136 136 137 137 138 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 </table>
    <table name="#ench2Chance"> 51 52 53 54 55 57 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
    <table name="#ench3Cost"> 85 84 83 82 81 80 79 78 78 77 76 75 74 73 72 71 71 70 69 68 67 66 65 64 64 63 62 61 60 59 </table>
    <table name="#ench4Duel"> 16 22 29 35 41 48 54 60 67 73 79 86 92 98 105 111 117 124 130 136 143 149 155 162 168 174 181 187 193 200 </table>
    <table name="#abnormalLvl"> 6 6 7 7 7 7 7 8 8 8 </table>
    <table name="#castRange"> 500 500 500 500 500 500 600 600 600 600 </table>
    <table name="#dot"> 107 107 123 123 123 123 123 134 134 134 </table>
    <table name="#effectRange"> 1000 1000 1000 1000 1000 1000 1100 1100 1100 1100 </table>
    <table name="#magicLvl"> 55 57 59 61 63 66 68 70 72 74 </table>
    <table name="#mpConsume"> 65 70 73 75 77 80 83 85 88 90 </table>
    <set name="effectAbnormalLvl" val="#abnormalLvl" />
    <set name="castRange" val="#castRange" />
    <set name="effectRange" val="#effectRange" />
    <set name="flyType" val="CHARGE" />
    <set name="hitTime" val="800" />
    <set name="isDebuff" val="true" />
    <set name="lvlDepend" val="2" />
    <set name="magicLvl" val="#magicLvl" />
    <set name="mpConsume" val="#mpConsume" />
    <set name="nextActionAttack" val="true" />
    <set name="operateType" val="OP_ACTIVE" />
    <set name="overHit" val="true" />
    <set name="power" val="15" /> <!-- Guess -->
    <set name="reuseDelay" val="4000" />
    <set name="saveVs" val="CON" />
    <set name="skillRadius" val="#castRange" />
    <set name="skillType" val="PDAM" />
    <set name="effectType" val="BLEED" />
    <set name="soulMaxConsumeCount" val="5" />
    <set name="SSBoost" val="2.0" />
    <set name="target" val="TARGET_FRONT_AREA" />
    <set name="weaponsAllowed" val="32768" /> <!-- Ancient -->
    <enchant1 name="magicLvl" val="#enchantMagicLvl" />
    <enchant2 name="magicLvl" val="#enchantMagicLvl" />
    <enchant3 name="magicLvl" val="#enchantMagicLvl" />
    <enchant3 name="mpConsume" val="#ench3Cost" />
    <enchant4 name="magicLvl" val="#enchantMagicLvl" />
    <enchant4 name="pvpPower" val="#ench4Duel" />
    <cond msgId="113" addName="1">
    <target mindistance="200" />
    </cond>
    <for>
    <effect count="20" name="DamOverTime" val="#dot" abnormal="bleed" effectPower="50" effectType="BLEED">
    <mul order="0x30" stat="runSpd" val="0.8" />
    </effect>
    </for>
    <enchant1for>
    <effect count="20" name="DamOverTime" val="#ench1Power" abnormal="bleed" effectPower="50" effectType="BLEED">
    <mul order="0x30" stat="runSpd" val="0.8" />
    </effect>
    </enchant1for>
    <enchant2for>
    <effect count="20" name="DamOverTime" val="134" abnormal="bleed" effectPower="#ench2Chance" effectType="BLEED">
    <mul order="0x30" stat="runSpd" val="0.8" />
    </effect>
    </enchant2for>
    </skill>

    As you can see it has a 50% chance (61% at +11). Full buff that's nothing because you have huge resistance to debuff attacks.


    DarkSeed wrote:[Eye for Eye]: As I see it lands rarely, cause its not 100%. Anyways when I use that skill many times never land.

    <skill id="948" levels="1" name="Eye for Eye">
    <set name="hitTime" val="500" />
    <set name="magicLvl" val="83" />
    <set name="mpConsume" val="29" />
    <set name="operateType" val="OP_ACTIVE" />
    <set name="reuseDelay" val="75000" />
    <set name="skillType" val="BUFF" />
    <set name="target" val="TARGET_SELF" />
    <for>
    <effect name="Buff" time="10" val="0">
    <add order="0x40" stat="vengeancePdam" val="100" />
    </effect>
    </for>
    </skill>


    I don't understand this one. You said it's not 100% but it says 100. It says vengeancePdam that means reflect normal damage, but I thought it reflected skills.

    DarkSeed wrote:[Scorn]: Its a aggresion skill, but this one doenst work because that not changes to your target. Already tested

    <skill id="503" levels="3" name="Scorn">
    <table name="#mpConsume"> 21 28 33 </table>
    <table name="#skillRadius"> 80 160 240 </table>
    <table name="#power"> 1630 2089 2384 </table>
    <set name="mpConsume" val="#mpConsume" />
    <set name="power" val="#power" />
    <set name="hitTime" val="1080" />
    <set name="operateType" val="OP_ACTIVE" />
    <set name="target" val="TARGET_FRONT_AREA" />
    <set name="skillRadius" val="#skillRadius" />
    <set name="skillType" val="AGGDAMAGE" />
    <set name="castRange" val="40" />
    <set name="effectRange" val="400" />
    <set name="reuseDelay" val="4000" />
    </skill>


    The skill is OK, but maybe the only aggresion that changes player's target is tank's.
    Aggression has 7196 power WITHOUT ENCHANT and 9846 (+30 power). Yours has 2384, like... bladedancer's aggression low lvl.


    ___________________
    To contact:

    NO ingame whisps. Petitions for urgent problems. Use the forum or the mail above.

    Click on the image to see our facebook
    _________________
    avatar
    Daemonic
    King
    King

    Posts : 702
    Age : 24
    Location : Netherland

    Re: [Skills] Doombringer

    Post by Daemonic on Thu Jun 02, 2011 1:03 pm

    bleed/poison skills have like, no land rate anyway, because people have too much bleed/poison resistance.

    Eye For Eye reflects skill dmg i believe (or debuff skills), idont'actually really know.
    but not normal physical dmg.
    but when it first entered L2, i know it used to give 100% short range physical dmg reflect.
    maybe changing it to that, would make the skill useful.

    the difference between scorn and aggression, is that scorn doesn't hold agro (like locking target onto you).
    avatar
    Halin
    Moderator
    Moderator

    Posts : 617
    Age : 28
    Location : Beast Farm

    Re: [Skills] Doombringer

    Post by Halin on Thu Jun 02, 2011 3:35 pm

    Sorry, kamaels are totally "new" for me. I don't know kamael skills. I have played all the other classes, but not any kamael.

    Eye for eye is made to reflect close range damage 100% for 8 seconds, I think. Test if that works, please. I think I could add magic reflect too (copy from shield deflect magic), but I don't know any skill that reflects phisical skill damage.


    ___________________
    To contact:

    NO ingame whisps. Petitions for urgent problems. Use the forum or the mail above.

    Click on the image to see our facebook
    _________________
    avatar
    Daemonic
    King
    King

    Posts : 702
    Age : 24
    Location : Netherland

    Re: [Skills] Doombringer

    Post by Daemonic on Thu Jun 02, 2011 3:36 pm

    it doesn't reflect 100% (it changed after the first or second update of kamael)
    avatar
    Halin
    Moderator
    Moderator

    Posts : 617
    Age : 28
    Location : Beast Farm

    Re: [Skills] Doombringer

    Post by Halin on Thu Jun 02, 2011 3:50 pm

    Daemonic wrote:it doesn't reflect 100% (it changed after the first or second update of kamael)

    I mean what it's doing now in our server. I only see the description and it says 100% reflect close range damage I think. Please confirm me if it does.


    ___________________
    To contact:

    NO ingame whisps. Petitions for urgent problems. Use the forum or the mail above.

    Click on the image to see our facebook
    _________________
    avatar
    Daemonic
    King
    King

    Posts : 702
    Age : 24
    Location : Netherland

    Re: [Skills] Doombringer

    Post by Daemonic on Thu Jun 02, 2011 3:57 pm

    i asked JesusChrist, he said there is no reflect currently. and thus also taking all the dmg (and with full reflect u shouldn't take dmg on normal hits)

    Sponsored content

    Re: [Skills] Doombringer

    Post by Sponsored content


      Current date/time is Mon Nov 20, 2017 7:38 am